XGRIDS Pro Guide™ / Module 10: Resources

10.10 LCC Studio Tools

A reference for every setting, mode, and tool in LCC Studio. Use this alongside Module 9 when processing 3D Gaussian Splat models from any Lixel device.

Reconstruction Settings

These settings appear when creating a new project in LCC Studio. They apply to all reconstruction modes: Single Scene, Map Fusion, Aerial-Ground Fusion, and Aerial Reconstruction. All settings must be configured before clicking Start Reconstruction. Projects queued for processing cannot be reconfigured without deleting and recreating them.

Do not close LCC Studio during reconstruction. Closing the application while a model is generating interrupts the process. When you reopen LCC Studio, interrupted projects display a failure status. Click Continue or Restart to re-queue. Closing the application does not save processing progress; the SLAM phase restarts from the beginning.

Disk space requirement: Reserve at least 2× the collected project data size as free disk space before starting reconstruction. Insufficient disk space causes reconstruction failure or interruption mid-run. Set the Project Path to an SSD outside the installation directory for maximum performance.

Reconstruction Modes

Single Scene

One uninterrupted scan session from a single device. The standard starting point for any project. Supports all devices: L2 Pro, K1, and PortalCam.

Map Fusion

Combines up to 10 scan segments from multiple sessions or battery changes into one unified model. Max 200 minutes combined scan duration. All segments must be from the same device type. PortalCam now supports Map Fusion in LCC Studio v1.10.0.

Aerial-Ground Fusion

Merges drone aerial imagery with ground scan data for complete exterior and interior coverage in a single model. Requires RTX 4090, 96 to 128 GB RAM, and a 16-core CPU. Processing time is typically 24 to 48 hours or longer.

Aerial Reconstruction

Processes ultra-large-scale scenes from drone-only imagery with no ground scan data required. Accepts 100 to 10,000 JPG/JPEG images at identical resolution of at least 1024 x 768 pixels. No Lixel device required.

Quality and VRAM Settings

Processing Quality

Setting
What it does
When to use
Fast
Fewer optimization iterations, lower VRAM usage, faster completion. Produces visible noise and lower geometric fidelity, especially in complex areas.
Quick review of scan coverage before a final production run. Not suitable for client deliverables.
StandardDefault
Balanced iteration depth. Processing time is approximately 20 minutes per 1 minute of scan data on recommended hardware. Good signal-to-noise ratio for most AEC use cases.
Most production workflows. First attempt on any new scan. Use for scans up to 30 minutes where memory is a concern.
Slow
Maximum iteration depth. Significantly higher VRAM usage. Produces best detail and lowest noise. For large models (total scan length 150 minutes or more), use 96 to 128 GB RAM or drop back to Standard to prevent failures.
High-detail areas where fine texture and geometry matter: heritage documentation, equipment rooms, landmark features. Not required for standard as-built or walkthrough deliverables.

Maximum Gaussian Splats

This value sets a ceiling on the number of oriented ellipsoids (Gaussian points) the reconstructed model can contain. The correct value depends on which reconstruction mode is in use.

Mode
How the limit applies
Single Scene
The value directly limits the total Gaussian point count in the final model. Must stay within GPU VRAM capacity. Setting the value above the VRAM limit causes memory overflow, reconstruction instability, or degraded output quality. For consumer GPUs (RTX 3060 through RTX 4090), keep the value below 25 million. The VRAM usage bar in the interface shows the estimated consumption for the entered value.
Map Fusion, Aerial-Ground, Aerial
The value applies per chunk, not to the entire scene. LCC Studio automatically adjusts chunk size based on overall scene scale. Values above 25 million generally do not improve final model quality in fusion modes because chunk size is auto-optimized. Leave at default unless XGRIDS Technical Support specifically recommends a change.

Portability

Portability simplifies the lighting model in the reconstruction to enable viewing on mobile devices and WebGL platforms. This setting is fixed at reconstruction time and cannot be changed after processing without reprocessing the entire scan.

Setting
Effect and when to use
Enabled
Simplified lighting model. File size reduction of 30 to 50%. Required for: web publishing, mobile viewing, WebGL/Cesium delivery, Unity and Unreal Engine integration, any scenario where the model will be viewed on devices other than the processing workstation. USDZ export is not available when Portability is enabled.
Disabled
Full lighting model preserved. More realistic rendering effects including complex reflections and lighting interactions. Larger file size. Use for: high-fidelity workstation-only delivery, USDZ export for NVIDIA Omniverse, presentation-grade models that will only be viewed in LCC Studio or a high-performance local viewer.

PPR (Point Cloud Participation Rate)

PPR controls how heavily the LiDAR point cloud geometry influences the Gaussian Splatting model during reconstruction. Higher values pull the Gaussian ellipsoids closer to the actual LiDAR geometry, improving structural accuracy but increasing the risk of sky and edge bleeding in outdoor scenes where the LiDAR scan angle is limited.

Setting
Effect
Recommended use
High
Stronger LiDAR geometry influence. More accurate structural edges. Higher risk of sky bleeding into trees and building edges outdoors.
Interior-only scans where there is no open sky in the scan.
NormalDefault
Balanced geometry influence. Good results for most indoor scenes with controlled lighting.
Standard indoor scans. First attempt on any new project.
Low
Reduced LiDAR geometry influence. Lower structural fidelity but significantly reduced edge bleeding at outdoor boundaries. Reduces sky contamination at model edges.
Outdoor or mixed interior/exterior scans where sky bleeding appears at model edges with Normal. Also use if large glazed areas cause edge artifacts.

Edge bleeding at outdoor boundaries is primarily caused by limited scanning angles rather than PPR setting alone. Capturing from multiple heights and angles during the scan prevents the issue at the source. Lowering PPR corrects the symptom in post-processing but does not recover geometry that was never captured.

Advanced Processing Options

These options appear in the debug and advanced settings panel when creating a project. Enable only when the specific condition described applies. Incorrect use increases processing time or reduces output quality.

Option
When and why to enable
SLAM Mode: None
Maximizes SLAM accuracy. Assumes a stable, well-featured environment with no significant motion interference. Will fail in difficult conditions. Do not use as the first attempt unless the environment was ideal and Robust Mode is producing noticeably inferior results.
SLAM Mode: RobustDefault
Balances accuracy with stability across the widest range of real-world conditions. Recommended for virtually all users. Use this before attempting None mode or adjusting other debug settings.
SLAM Mode: Narrow Scene
Optimized for long linear corridors, tunnels, and mine shafts. Will fail in standard open-plan environments. Use only for environments that are physically constrained along most of the scan path and where Robust Mode produces trajectory drift or failure.
RTK Data: AutoDefault
LCC Studio prioritizes RTK data for absolute coordinate anchoring but disables it automatically if anomalies are detected during processing. Produces stable results in most cases. Use as the default when RTK was active during the scan.
RTK Data: Disabled
Ignores all RTK data. The resulting model has no absolute coordinates and cannot be used as a segment in Map Fusion. Use when RTK data is known to be corrupted, when processing an interior scan where RTK was unavailable, or to isolate RTK as the cause of a reconstruction failure.
Start-to-end loop closure
Adds a constraint between the scan start and end points in the SLAM solver. Reduces accumulated drift when the scan physically returned to its starting location. Do not enable on scans that did not return to the start area. Enabling on an open-ended trajectory can introduce errors rather than reduce them.
Low-Memory Reconstruction
Offloads intermediate reconstruction data to disk instead of holding it in RAM. Reduces peak RAM consumption and prevents out-of-memory failures on underpowered workstations. Available for Single Scene mode only. Increases processing time by 20 to 50% depending on disk speed. Use when the system does not meet the 64 GB RAM minimum or when processing a scan near the upper limit of the available RAM.
HD EnhancementPremium
Imports 20 to 500 supplementary high-resolution photos (JPG, PNG, JPEG at 8 to 12 MP or higher) from a smartphone or DSLR to improve texture and detail in specific areas. All supplementary photos must use the same camera, same focal length, and similar lighting conditions. Mixing lens types or zooming between shots causes the enhancement to fail. Increases processing time by 50 to 100%. Requires GPU with more than 8 GB VRAM.
Spatial RecognitionPremium
Automatically identifies walls, doors, windows, and other structural elements in indoor scans and organizes them into a structured floor plan. Requires the LCC for BIM plugin. Results are used for space analysis, renovation planning, and AI-assisted BIM modeling in Revit.

Editor Tools

The Editor opens when clicking a Generated model in the project library. To view a model without entering edit mode, use the View function from the project settings menu (the "..." icon in the project card). All editing operations affect the saved LCC file. Use File > Save As before major editing operations to preserve a clean copy.

Interface Panels

Main Menu Bar

File, Edit, Settings, and Help menus. File contains Save, Save As, and import functions. Edit contains Undo and Redo (up to 50 operations). Undo history is cleared when you exit and re-enter the Editor.

Quick Access Toolbar

Open, Save, Undo, Redo, Move, Rotate, and Scale. The transform tools (Move, Rotate, Scale) apply to imported 3D assets, not to the scan model itself.

Tools Panel

Selection, Color Grading, Skybox, Measurement, and Notes tools. This is the primary editing panel for model cleanup and annotation.

View Controller

Switch between Flythrough, Pivot, and Avatar modes. Toggle rendering views and reset the origin point.

Assets Panel

Lists all visual assets in the current project: imported 3D models (.fbx, .glb, .obj) and placed notes. Supports individual asset management and visibility toggling.

Asset Overlay

Import external 3D assets (.fbx, .glb, .obj) to add context to the scene. Useful for overlaying design intent (a proposed addition in CAD format) against existing conditions (the scan). Use Move, Rotate, and Scale in the Quick Access Toolbar to position assets. Supports collision generation for immersive navigation through combined scenes.

Selection Tools

Selection tools define which portions of the Gaussian Splat model are targeted for deletion (cropping). Cropping is permanent on the active file. Always Save As before a major cropping operation. A conservative first pass followed by a refined second pass produces better results than attempting precision on the first selection.

Selection Methods

Tool
How it works
Best for
Rectangle
Drag to define a 2D rectangle on screen. The selection is projected into 3D from the current camera view, selecting all model content within that projected volume.
Fast rough selections for large regions. Removing everything outside a clear rectangular boundary. First-pass crop before more precise cleanup.
Polygon
Click points to define a closed polygon on screen. The shape is projected into 3D from the current camera view. Click the first point again to close, or double-click after placing at least two points.
Irregular boundaries that do not follow a rectangle. Selecting around a curved wall, oddly shaped room, or scanning artifact with a non-rectangular footprint.
Brush
Hold left mouse button and drag to paint a selection. The painted area is projected into 3D from the current camera view. Stroke is shown in real time.
Fine-tuning after a rectangle or polygon selection. Adding or subtracting small areas. Cleaning up people, debris, or scan artifacts in localized spots.
Clipping Box
Click three times to define a 3D box: first corner, opposite corner (base rectangle), then height. A transparent cube appears. Edit by Translating, Rotating, or Scaling the cube using 3D handles. Confirm to apply selection.
The only truly 3D selection method, independent of camera angle. Cleaning floor debris or ceiling artifacts. Isolating a single room or shelf. Selecting multi-level structures precisely. Any application requiring consistent boundary control regardless of viewing angle.

Selection Modifiers

Modifier
Effect
Shift + selection
Add to current selection. Selection boundary turns green. Use to accumulate a complex selection from multiple strokes or shapes.
Ctrl + selection
Subtract from current selection. Selection boundary turns yellow. Use to remove over-selected areas from a broad initial selection.
Ctrl + I
Invert selection. Toggles between selecting the inside and outside of the current selection boundary. Use when it is easier to select what you want to keep than what you want to delete, then invert.
Alt (hold)
Temporarily unlocks the camera during rectangle, polygon, or brush selection. The camera is locked by default in these modes to prevent accidental viewpoint changes during selection. Hold Alt to navigate and inspect, then release to continue selecting.
Esc
Cancel current drawing operation without clearing existing selection. Also exits cropping mode (clearing undo history for that session).
Ctrl + Shift + D
Clear all current selections without applying any action.

Measurement and Annotations

LCC Studio measurement is not survey-grade. The measurement tool provides approximate distances and areas for reference use. Do not use these values for construction documents, permitting, or any application requiring certified dimensional accuracy. For measured deliverables, process the same raw data through LixelStudio to produce a point cloud, then measure from that output.

Measurement Types

Tool
How to use and what it returns
Distance Measurement
Click the Measure button (magnifying glass icon), place first point, place second point. Returns the 3D Euclidean distance in meters. Pro mode enables coordinate offset display (dx, dy, dz) between points for horizontal and vertical component verification.
Area Measurement
Click Measure, place a minimum of three coplanar points to define a polygon, click Finish. Returns enclosed area in square meters. All points must lie on approximately the same plane. For irregular areas, break the region into sections and sum the results.
Coordinate Measurement
Click the Coordinates button, click any point in the scene. Returns absolute XYZ coordinates accurate to six decimal places in the model's coordinate system. On georeferenced models, these are real-world coordinates in the reconstruction's coordinate system. On non-georeferenced models, values are in the scanner's local frame.

Measurement Data Management

Measurements taken while editing (in the Editor) are saved automatically in real time to the LCC file. Measurements taken in the Viewer are temporary unless the viewer session was opened from a model that allows saving. Saved measurement data cannot be deleted from the Viewer; it can only be managed from the Editor. Switch between metric and imperial units in real time using the Measurement Unit Settings without affecting saved data.

Annotations (Notes)

Text notes with optional images and links can be placed at any point in the scene. Label conventions improve communication with collaborators: use prefixes such as "ISSUE:", "INFO:", and "SPEC:" to indicate the type and priority of each annotation when working on complex projects. Annotations saved in the Editor are preserved in web-published versions of the model, allowing clients to review issue notes without accessing the desktop application.

Color Grading

Color Grading adjusts the visual appearance of the Gaussian Splat model. Changes apply in real time, save automatically, and sync across the local Viewer and any published web viewer link. Color grading affects how the model looks, not the underlying geometry or data quality.

Parameter
Effect and recommended range
Brightness
Adjusts the overall luminance of the model. Apply this first. Scans in low-light interiors often need a modest positive adjustment to match the way the space looks in person. Conservative range: -0.3 to +0.3. Aggressive adjustments introduce visual noise and wash out surface color.
Contrast
Adjusts the difference between highlight and shadow areas. Apply after brightness. Increasing contrast improves visual clarity in flat, evenly lit scans. Conservative range: -0.3 to +0.3. Excessive contrast causes detail loss in both shadows and highlights.
Saturation
Adjusts the intensity of color. Apply last. A small positive adjustment improves visual impact for marketing and presentation deliverables. Reducing saturation toward zero produces a near-monochrome result useful for technical documentation where color distraction is a concern. Conservative range: -0.3 to +0.3.

Consider maintaining two versions of high-value models: one graded for technical documentation (neutral, accurate) and one graded for marketing presentation (warmer, higher saturation). Color grading changes are reversible by resetting all sliders to zero, but maintaining separate files avoids the need to re-grade for each use.

Skybox

The Skybox tool replaces the background environment visible around the edges of the scan with a synthetic environment. Preset options represent different times of day and weather conditions. The skybox affects the perceived ambient lighting of the scene, so choose a preset that matches the lighting conditions during the scan for the most natural result. For interior-only scans where no sky is visible, skybox selection has minimal visual impact. Environment data (the raw scan environment) can be toggled independently of the skybox and is unaffected by model cropping.

Export Formats

LCC Studio exports 3D Gaussian Splat models in four primary formats plus an optional mesh output. The format choice is determined entirely by where the model will be viewed or used after export.

Format
Primary use
Compatible platforms
Requirements
LCC
XGRIDS ecosystem delivery, smallest file size
LCC Studio, LCC Viewer, Unity SDK, Unreal Engine SDK, LixelStudio v3.5 LCC Viewer
70 to 90% smaller than PLY. Preferred format for any delivery within the XGRIDS workflow. Requires XGRIDS developer toolkit for game engine integration.
PLY
Broadest compatibility, open-format 3DGS archive
Open-source 3DGS viewers, Unity and Unreal via community plugins, CloudCompare (view only), most third-party 3DGS tools
Standard 3DGS format. Large files. Variable precision export options available. Use when the recipient's platform requires an open, non-proprietary format.
USDZ
NVIDIA Omniverse, USD pipeline integration
NVIDIA Omniverse, USD-compatible applications
All three conditions must be met: firmware version 3.0 or higher, Single Scene reconstruction type (not fusion), and Portability disabled. If any condition is not met, the USDZ export option is not available.
3D Tiles
WebGIS, digital twin, Cesium integration
Cesium (v131+), WebGIS platforms supporting OGC 3D Tiles 1.1
Requires absolute coordinates (RTK or GCP georeferenced scan). Maximum of 4 million Gaussian points. Models exceeding this limit cannot be exported as 3D Tiles regardless of size reduction attempts.
Mesh (OBJ/PLY)
Geometry-only delivery for CAD and 3D generalist tools
3ds Max, Maya, Blender, SketchUp, AutoCAD (import), any tool accepting OBJ or PLY mesh
Exports triangulated polygon mesh without textures. Geometry only. Not a Gaussian Splat. Useful when the downstream tool requires a mesh but does not support Gaussian Splat formats. Does not preserve the visual quality of the LCC model.

Publishing and Sharing

LCC Studio can publish models to the cloud for web-based viewing. Published models are accessible via a shareable URL on any modern desktop browser, tablet, or smartphone without requiring the viewer to install LCC Studio. This is the primary delivery method for client walkthroughs and stakeholder reviews.

Access Control Options

Option
Behavior
Unprotected
Anyone with the link can view the model. The link is not indexed or discoverable; access requires possession of the URL. Use for general stakeholder distribution where privacy is not a concern.
Password protected
Viewer is prompted for a password before accessing the model. Set or change the password from the Publish Management panel. Use when the model contains sensitive site information or when access should be restricted to named stakeholders.
Third-party company
Access restricted to users associated with a specific XGRIDS-registered organization. Use for enterprise workflows where access management is handled at the organizational level rather than by password.

Managing Published Models

Published models can be unpublished at any time to revoke access without deleting the model. The Publish Management panel allows updating the model description, changing the access password, and toggling publish status. Model descriptions are visible to web viewers and provide context about the project, scan date, and scope. Write descriptions before publishing so clients receive context alongside the model link, not as a separate communication.

Color grading changes made in the Editor after publishing sync automatically to the published web viewer. Geometry changes (cropping) require republishing. Annotations added in the Editor after publishing also sync without requiring republication.

Spatial Flythroughs

The Spatial Flythrough tool captures a defined camera path through the scene and exports it as a video. Set keyframe viewpoints along a route through the model, define transition timing, and render. Use for presentations, reports, and client deliverables where a passive viewing experience is more appropriate than an interactive exploration. Requires the model to be open in the Editor.

Portal Projects

A Portal connects multiple separate LCC scenes into a single navigable experience. The user can jump between scenes via defined transition points, enabling multi-building campus tours, floor-to-floor navigation in multi-story projects, and connected indoor/outdoor experiences without loading multiple separate models.

Property
Detail
Maximum scenes per portal
10 LCC scene models per portal project.
Scene file format
Portal projects use .lct jump scene files. These are created and edited using the Portal editing interface in LCC Studio. Standard .lcc editing functions are not available in portal editing mode to maintain focus.
Jump point placement
Jump points are placed at doorways, stairwells, or logical transition locations between scenes. The viewer clicks a jump point to transition to the connected scene. Define jump points during Portal setup with clear spatial logic to avoid viewer disorientation at transitions.
Publishing portals
Portal projects publish as a single URL, the same as standard models. All constituent scenes load on demand as the viewer navigates to them, not as a single large download. This maintains web performance across large multi-scene projects.

Keyboard Shortcuts

Flythrough Mode

Move forward/back/left/rightWSAD
AccelerateShift
DecelerateCtrl
Look aroundMouse move
Adjust movement speedScroll wheel

Pivot Mode

Rotate viewLeft-click drag
Pan viewRight-click drag
Zoom in/outScroll wheel
Set new pivot centerDouble-click

Avatar Mode

MoveWSAD
JumpSpace
AccelerateShift
Auto-walk to locationLeft-click target
Rotate viewLeft-click drag

Selection Tools (Editor)

Add to selectionShift + select
Subtract from selectionCtrl + select
Invert selectionCtrl + I
Unlock camera temporarilyAlt (hold)
Cancel current drawingEsc
Clear all selectionsCtrl + Shift + D

General Editor

Undo (up to 50 operations)Ctrl + Z
RedoCtrl + Shift + Z
Exit cropping modeEsc
SaveCtrl + S

LCC Studio processing workflows are covered in detail in Module 9. For processing errors and failure recovery, see the Error Messages reference.

Error Messages →