XGRIDS Pro Guide™ / Module 9: LCC Studio

9.7 Export Formats and Sharing

Choosing the delivery format for the downstream tool, running the export, and publishing a shareable web link.

Save Your Edits Before You Export

Export writes from the saved model, not from what is on your screen. If you edit a model and export without saving those edits first, the export contains the original, unedited model, and the work is gone. This is the single most expensive mistake in the pipeline, so lock in the order below before you export anything.

  1. Keep your original. In the Model Editor, Save writes to an empty folder, so the source stays intact and your saved edits become a separate copy. In the Scene Editor, use File then Save As to set a clean checkpoint before major edits.
  2. Make your edits in the Model Editor's Edit Mode (point-level cropping, color grading) or the Scene Editor (scene cleanup, viewpoints, annotations).
  3. Save the edits. In the Model Editor, click Save, or accept the save prompt when you leave Edit Mode. Choose Save, never Discard. In the Scene Editor, use File then Save. This is the step that commits the edits into the model.
  4. Verify once. Reopen the saved model and confirm the edits are actually there. Do this the first time on any workstation, so you never have to trust it blindly again.
  5. Now export or publish from the saved, edited model. Because you saved first, the deliverable carries the edits.

Do not export straight out of an editing session and assume the edits came with it. Save first, confirm the save held, then export. The full editing and save mechanics are on 9.10 Model Editor Tools and 9.9 Scene Editor Tools. When in doubt, verify the saved model before you send a deliverable.

Choose the Format for the Job

The format decides which software can open the model, how large the file is, and how it renders. Pick it from what the recipient will do with the model, not from a default.

FormatBest forNotes
LCC2The default for XGRIDS ecosystem delivery and further editingNext-generation format. Smaller, smoother, faster than LCC. Native editable format of the Model Editor. Loads directly in mainstream 3DGS platforms such as SuperSplat and Arrival.Space.
LCCCompatibility with older LCC tools and workflowsLegacy proprietary format, 70 to 90% smaller than PLY. Integrates with the XGRIDS Unity and Unreal toolkits. Convert to LCC2 for current work.
PLYThird-party 3DGS viewers, broadest open-source compatibilityUniversal point format, 5 to 10 times larger than LCC. Export at selectable precision. Works with UE and Unity 3DGS plugins.
USDNVIDIA Omniverse with ray-traced renderingRecommended for Omniverse. 3DGRUT toolchain, Omniverse Kit 110.0+ and Isaac Sim 5.0+. Does not render in Blender, Maya, Houdini, or Cinema 4D.
Mesh (OBJ / PLY)Polygon mesh for DCC software and game enginesTriangulated mesh derived from the Gaussian model. Geometry only, no texture. Exports alongside LCC.

LCC2 is now the editable format. In the current release, LCC2 is what the Model Editor works in. Opening a legacy LCC or a PLY file upgrades it to LCC2 automatically on import. If you plan to edit, crop, or color grade after reconstruction, deliver and archive in LCC2. See 9.10 Model Editor Tools.

Export Procedures

From My Models, right-click a generated model and choose Export, then the format. LCC2 offers a compression choice.

Export LCC2

  1. Right-click the model, choose Export, and select LCC2 from the File Format dropdown.
  2. Choose the compression format. SOG (recommended) gives the smallest file, an 8 to 26 times reduction, and is the default for the LCC ecosystem. SPZ gives about a 10 times reduction and is compatible with the Niantic and Scaniverse ecosystem. A single LCC2 file uses one compression format; the two are not mixed.
  3. Check additional options as needed. Include Mesh adds collision data. Spatial Recognition results are included only if that feature was enabled during reconstruction.
  4. Choose the save location and confirm.

Upgrading legacy LCC to LCC2. Right-click a legacy LCC model and choose Convert to LCC2. This is a one-way upgrade and cannot be rolled back, though legacy LCC files still open and view normally. After conversion, all later operations use the new format.

Publish and Share a Web Link

Publishing uploads the model to XGRIDS cloud hosting and returns a link that opens in any modern browser with no install. It is the fastest way to put a finished model in front of a client. Publishing does not replace local export; the model is still retained locally.

Access control

OptionBehavior
Password-Free SharingAnyone with the link can open the model, no password.
Encrypted SharingPassword-protected. Set a custom password or use a system-generated one.
  1. Open Publish from the model card in My Models.
  2. Choose Password-Free or Encrypted and add an optional description with context such as address, project name, and scope.
  3. Click Create to generate the link, then Share to copy the link and password.

Reopen Publish Management from the model card to make secondary changes: edit the URL suffix, switch between Password-Free and Encrypted, change the password, update the description, or list and delist the link without deleting the local file.

Confirm data-handling requirements before publishing. Web publishing needs an internet connection and an active XGRIDS account and places the model on cloud hosting. For clients with data-sensitivity requirements, deliver by local export in LCC2 or PLY instead of a hosted link.

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