LCC Editor Tools
Reference for every Editor tool in LCC Studio: selection, measurement, annotations, viewpoints, color grading, 3D Layout, Scene Reports, publishing, and keyboard shortcuts. For reconstruction modes, settings, and advanced options, see 9.8 LCC Studio Tools.
Editor Interface Panels
LCC Editor opens when clicking a Generated model in the project library, or from LCC Studio > My Projects. To view a model without entering edit mode, use the View function from the project settings menu. All editing operations affect the saved LCC file. Use File > Save As before major editing operations to preserve a clean copy.
Main Menu Bar
File, Edit, Settings, and Help menus. File contains Open, Save, Save As, Import, Export, Publish, and Exit. Edit contains Undo, Redo, Delete, and selection-modifier functions (Add to Selection, Subtract, Invert).
Quick Access Toolbar
Open Folder, Save, Undo, Redo, Move, Rotate, Scale, and Switch Scene. The transform tools (Move, Rotate, Scale) apply to imported 3D assets, not to the scan model itself.
Tools Panel
Selector, Color Grading, Skybox, Photo Tool, Scene Flythrough, Annotations, Viewpoints, Measurement, 3D Layout, and Scene Report. This is the primary editing panel for model cleanup, annotation, viewpoint creation, and report generation.
View Controller
Switch between Flythrough, Pivot, and Avatar navigation modes. Toggle rendering views (point cloud vs. model). Reset the origin point. Toggle the Height Filter for top-down sandbox view.
Asset List and Properties Panel
The Asset List centralizes objects and data in the current project: models, annotations, viewpoints, measurements, imported 3D assets, Scene Reports, and Media Render output. The Properties Panel displays parameters of the currently selected asset and syncs in real time with 3D view selection.
Asset Overlay
Import external 3D assets (.fbx,.glb,.obj) to add context to the scene. Useful for overlaying design intent (a proposed addition in CAD format) against existing conditions (the scan). Supports collision generation for immersive navigation through combined scenes.
Selection Tools
Selection tools define which portions of the Gaussian Splat model are targeted for deletion (cropping). Cropping does not directly modify original data; save processed results as a new model to preserve original data integrity. Always Save As before a major cropping operation. A conservative first pass followed by a refined second pass produces better results than attempting precision on the first selection.
Selection Methods
Brush Selection
Drag the mouse to paint a selection region. The system projects the painted area from the camera view into 3D, selecting all objects within the projected volume. Best for local selections of complex-shaped objects and for fine-tuning Add/Subtract operations after broad initial selection.
Rectangle Selection
Drag a rectangle on screen. The system projects it from the camera into a 3D selection volume. Best for quick rough selection as a first step and for efficient edge cleanup of sparse, blurry model edges from a macro view.
Polygon Selection
Click points to draw a custom closed shape. The system projects the polygon from the camera view into 3D. Click the first vertex or double-click to close the polygon. Best for precise selection of complex irregular areas and avoiding mis-selection of nearby content.
Clipping Box
The only true 3D selection method. Define a precise cubic region independent of camera angle. Click three times: first corner of base rectangle, opposite corner of base, then a third click to set height. Translate, rotate, and scale the resulting cube before confirming. Best for cleaning floor or ceiling artifacts, isolating specific rooms or shelves, layered structures, and industrial applications requiring predictable boundary control.
Selection Modifiers
Color Grading and Visual Tools
Color Grading
Adjust Brightness, Contrast, and Saturation with real-time preview. Settings save automatically and sync across LCC Studio Viewer, View mode, and published Web Viewer links. Color grading affects how the model looks, not the underlying geometry or data quality.
Consider maintaining two versions of high-value models: one graded for technical documentation (neutral, accurate) and one graded for marketing presentation (warmer, higher saturation). Color grading changes are reversible by resetting all sliders to zero, but maintaining separate files avoids the need to re-grade for each use.
Skybox
Replace the scene background with preset templates for different time-of-day and weather atmospheres. Choose a preset that matches the lighting conditions during the scan for the most natural result. For interior-only scans where no sky is visible, skybox selection has minimal visual impact. Environment data (the raw scan environment) can be toggled independently of the skybox.
Photo Tool
Capture scene snapshots at selectable aspect ratios. Default 16:9. The captured image is added to the Media Render folder in the Asset List for export or sharing.
Scene Flythrough
Record a camera path through the scene by setting keyframe viewpoints along a route, then export as video. Adjust start and end times on the timeline (default range 0 seconds to 1 minute 55 seconds). Optionally check Add to Media Render List during export to make the video available for cloud sharing.
Measurement and Annotations
LCC Studio measurement is not survey-grade. The measurement tool provides approximate distances and areas for reference use. Do not use these values for construction documents, permitting, or any application requiring certified dimensional accuracy. For measured deliverables, process the same raw data through LixelStudio to produce a point cloud, then measure from that output.
Measurement Types
Axis snapping is enabled when the Measurement tool is active. After placing a measurement point, guide lines along X, Y, and Z axes appear automatically. Moving along a guideline snaps the point to that axis for precise horizontal, vertical, or depth-direction measurements.
Annotations
Annotations are clickable points placed in the scene with attached title, body, media, and link content. Two types are available:
- Display Annotation: Shows title, body, media, and link information. Title required (under 20 characters). Body up to 1,000 characters. Up to five media files attached (JPEG, PNG, MP4; mixed types allowed; 500 MB per file maximum).
- Transition Annotation: Links from the current scene to another scene. Used for multi-scene projects and Portal-style navigation between connected models.
Label conventions improve communication with collaborators: prefixes such as ISSUE:, INFO:, and SPEC: indicate the type and priority of each annotation. Annotations saved in the Editor are preserved in web-published versions, allowing clients to review issue notes without accessing the desktop application.
Viewpoints
Set preset view angles in the scene for automatic flythrough and quick positioning in View mode. Three types are available:
Navigation Viewpoint
Clickable ground indicators for quick switching to preset view angles. Configurable title and height (0.1 m to 3 m, default 1.7 m). A translucent ground indicator appears at the viewpoint location; click to animate to that view.
Guided Tour Viewpoint
Define an automatic flythrough path that plays in View mode and Web Viewer. Configure order, transition mode (Jump or Linear), height, view angle, camera motion, transition time (3-10 seconds), and dwell time (3-10 seconds). Body text up to 100 characters displays as annotation during playback.
Export the Guided Tour as a video via Asset List right-click > Export, or via the Properties Panel. Default render is 16:9 at 1920 x 1080 pixels.
Area Viewpoint
Records a view with defined dimensions, used as a screenshot source for Scene Report export. Configure title, length and width (system auto-calculates area), height (0.1 m to 3 m), and view angle. Screenshots render at 16:9, 1920 x 1080 pixels.
3D Layout and Scene Report
3D Layout
View and edit floor plans for indoor scenes with Spatial Recognition enabled during reconstruction. Features split-screen comparison, 2D/3D switching, mini-map, and drawing tools for Wall, Door, Window, Text Label, Polygon, and Rectangle. Export as OBJ (3D mesh) or JPG (2D image).
3D Layout is only available for indoor scenes with Spatial Recognition enabled during reconstruction. It also requires 3D Layout permission on the active LCC Studio account. K2 scans can use 3D Layout via Spatial Recognition within Single Model reconstruction (90-minute cap applies).
Scene Report
Compile 3D Layout floor plans, viewpoints, and measurement data into a template-based report. Title required (under 20 characters). Body up to 1,000 characters. Select 3D Layout, viewpoints, and measurement entries to include. Export to JPEG or PDF locally. Scene Reports also display in published web viewer after publishing.
Publishing, Sharing, and Portal Projects
Publishing Models
Publish models to XGRIDS cloud for web-based viewing. Two access control options:
- Unprotected sharing: Anyone with the link can access the model.
- Protected sharing: Password-protected access. Set a custom password or use the system-generated strong password.
Add a model description (optional) to provide context to visitors. Manage published links through the Publish Management dashboard: republish to change link parameters, sharing permissions, password, or description; toggle Publish or Unpublish to control accessibility; or click Share to copy the link and password.
Sync behavior after publishing. Color grading changes made in the Editor after publishing sync automatically to the published web viewer. Geometry changes (cropping) require republishing. Annotations added after publishing also sync without requiring republication.
Portal Projects
A Portal connects multiple separate LCC scenes into a single navigable experience. Users jump between scenes via defined transition points, enabling multi-building campus tours, floor-to-floor navigation in multi-story projects, and connected indoor and outdoor experiences without loading separate models.
Portal entry has changed in current LCC Studio releases. The Portal entry is for historical content viewing only; new creation and import are no longer supported within the Portal page. To create or maintain multi-scene Portal relationships, go to My Projects in Studio and use the project workflow in Editor for scene editing and publishing.
Keyboard Shortcuts
Flythrough Mode
Pivot Mode
Avatar Mode (View Mode Only)
Selection Tools (Editor)
General Editor
Undo and Redo limits. Undo and Redo support up to 50 operations. Undo history is cleared when you exit and re-enter the Editor. Redo is only active after Undo; performing a new operation immediately clears Redo history.
LCC Studio processing workflows are covered in detail across Module 9 sub-pages. For processing errors and failure recovery, see 10.4 Error Messages.
©2026 Alpine Reality Capture LLC • XGRIDS Pro Guide™ • Site Disclaimer

