9.9 LCC Scene Editor Tools
Reference for the Scene Editor: navigation, viewpoints, annotations, measurement, skybox, flythrough video, 3D Layout, scene reports, and publishing. For point-level model cleanup and color grading, see 9.10 LCC Model Editor Tools. For reconstruction modes and settings, see 9.8 LCC Studio Tools.
The Scene Editor and the Model Editor
Editing in the current LCC release runs across two applications. The Scene Editor builds the navigable scene: viewpoints, annotations, measurements, reports, and publishing. The Model Editor does point-level work on the model itself: selection, cropping, and color grading. The Model Editor is covered on 9.10 Model Editor Tools.
Open the Scene Editor by double-clicking a generated model from My Projects. To open the Model Editor for point-level work, click Model Edit inside the Scene Editor. Changes made in the Model Editor sync back to the scene automatically.
Save a clean copy before major edits. Use File then Save As before significant editing. Edits affect the saved project, and a clean copy is the fastest way back if an operation does not land as intended.
Interface panels
| Panel | What it holds |
|---|---|
| Menu Bar | File (Open, Save, Save As, Import, Export, Publish, Settings, Exit), Edit (Undo, Redo, Delete), Window, and Help. |
| Global Settings Area | Top left of the viewport. A home icon returns to the project list, and a Scene dropdown switches between scenes in the current project. |
| Mode Switcher | Switch between General Mode (transform and scene-construction tools) and Scene Mode (3D Layout and Measure). |
| Left Toolbar | General Mode: Move, Rotate, Scale, plus Viewpoint, Skybox, Annotate, Measure, Flythrough, and Scene Report. Scene Mode: 3D Layout and Measure. |
| Global Toolbar | Top right of the viewport. Scene-display and navigation shortcuts, covered in Section 3. |
| Asset List | Every object and data item in the scene: models, annotations, viewpoints, measurements, reports, and media. Click to select, double-click to locate, drag to reorder or group, eye icon to show or hide. |
| Properties Panel | Editable parameters of the selected asset. Syncs in real time with selection in the 3D view. |
The Global Toolbar
The Global Toolbar sits at the top right of the viewport with shortcuts for scene display and common functions.
| Control | Function |
|---|---|
| Collider | When on, walls and floors block the camera, simulating real movement. When off, the camera passes through freely. |
| Environment Data | Show or hide the model's built-in lighting for more realistic light. Only one model's environment data is active per scene. Enabling Skybox turns it off automatically. |
| Capture Trajectory | Show or hide the scanner's capture path to see which areas were covered. |
| Grid | Show a reference grid at the model base to gauge position and scale. |
| Camera Speed | Adjust movement speed. Drag the slider (1 to 100) or hold Ctrl and scroll. Speed is saved automatically and persists across projects. |
| Spawn Point | Jump back to the spawn point, the scene's opening view, and recalibrate the pivot center. |
| Point Cloud | Switch from normal rendering to point-cloud display to inspect data distribution and scan density. Click again to return. |
| Switch View | Cycle the navigation mode (First-Person, Pivot, Avatar). |
| Screenshot | Save the current view as an image. Choose an aspect ratio, adjust the view, capture. The image saves to the Media folder in the Asset List; right-click to export. |
| Height Filter | Drag the top and bottom sliders to hide content outside a height range and isolate a floor or area. |
Camera Speed is the single most common new-user fix. Drag the slider down for close inspection, up for large scenes. Working ranges and the persistence behavior are on 9.8 LCC Studio Tools.
Viewpoints
The Viewpoint tool presets observation points and automatic paths. Click Viewpoint in the left toolbar to open the bottom sidebar, which has tabs for the three types: Guided Tour, Flythrough Path, and Area View.
Viewpoint data does not carry from older versions. A project that contains viewpoint data from an earlier release cannot read it, and the viewpoints must be recreated.
Guided Tour
Preset observation points the visitor clicks to jump to, in preview mode. Move the camera to the target view, click Add Point, then set properties.
| Property | Value |
|---|---|
| Point name | Required, up to 50 characters |
| Title | Optional, up to 50 characters. Displays on hover in preview. |
| Description | Optional, up to 300 characters |
| Camera motion | Static (default), Left to right, or Right to left |
| Motion angle | 0 to 360 degrees |
| Lock point | When locked, the point is unaffected by Apply settings to all tour points |
Flythrough Path
Draw a continuous path to generate an automatic flythrough animation. Click New Route to create one, up to 10 routes. With a route selected, move the camera to each view and click Add Point; a thumbnail is captured automatically and the camera animates smoothly between points. Drag thumbnails in the point list to reorder, and use the timeline to preview and adjust timing.
| Property | Value |
|---|---|
| Route name | Up to 50 characters. Up to 10 routes per project. |
| Point name | Required, up to 50 characters |
| Title and description | Up to 50 and up to 300 characters. Display as a caption during playback. |
| Dwell time | Seconds, minimum 0.1, default 3 |
| Transition time | Time to move to the next point |
| Transition type | Linear (smooth move) or Jump (instant cut) |
| Camera motion and angle | Static, Left to right, or Right to left; 0 to 360 degrees |
| Render video | 1080p, 2K, or 4K; 30 or 60 FPS; MP4; H.264 or H.265 |
Playback behavior. The Flythrough Path plays automatically when a visitor enters preview mode, and loops from the start after the last point. Annotations turn off during playback; the two are mutually exclusive. The render button is grayed out until a route has points.
Area View
Records a positioned view with a sightline range, used as a screenshot source for Scene Reports. Set a title (up to 50 characters) and the area length and width with the numeric steppers; the area value is read-only and auto-calculates.
Annotations
Annotations are clickable points placed on the model surface. Click Annotate, click the surface, choose a type, and fill in the content in the Properties Panel. Two types are available.
| Type | Content |
|---|---|
| Display Annotation | Icon style and color, title (required, up to 50 characters), body (up to 1,000 characters), up to 5 media files (snapshots, or JPEG, PNG, or MP4 at 500 MB or less each), and an optional link. |
| Transition Annotation | Title (required, up to 50 characters) and a transition target: an existing scene from the list, or a new scene added from local storage. This is how multi-scene projects connect. |
Drag an annotation point in the 3D view to reposition it. Edit content directly in the Properties Panel; there is no separate edit panel. Use the eye icon on the Asset List entry to show or hide a single annotation.
Prefix titles to help collaborators scan a busy model: ISSUE: for problems, INFO: for context, SPEC: for fixed-fact references. Annotations are preserved in the published web version, so clients review notes in a browser without the desktop application.
Measurement
Scene Editor measurement is not survey-grade. It gives approximate distances and areas for reference. Do not use these values for construction documents, permitting, or anything requiring certified accuracy. For measured deliverables, process the same raw data through LixelStudio to a point cloud and measure from that output. See Module 8 LixelStudio.
Click Measure in the left toolbar, then choose a type.
| Type | Workflow | Notes |
|---|---|---|
| Coordinate | Click a point on the model. | With RTK data in the scene, absolute coordinates display. What comes back, and what it does and does not tell you, is covered below. |
| Distance | Click the first point, then the second. Double-click to finish, right-click to cancel. | Distance updates in real time. Enabling Professional measurement also shows X, Y, Z component values. |
| Area | Click points in turn (at least 3). Click the first point or double-click to close. | Area auto-calculates as points are placed. |
Reading a coordinate
A coordinate pick returns four things in the readout box, and lands in the Asset List as its own named entry, so a run of picked points can be selected and exported together. Read all four fields. Three numbers without the fourth are not usable by anyone downstream.
| Field | What it holds |
|---|---|
| X and Y | The horizontal position in the model's coordinate system. On a projected system these are easting and northing in meters, not latitude and longitude. |
| Z | The height value in that same system. |
| EPSG | The code identifying the coordinate system the three values belong to. This is the field that makes them mean something. |
Whether absolute coordinates appear at all is decided at reconstruction. Coordinate System Conversion, set in the reconstruction parameters, georeferences the output when the scan carries RTK positioning. A model built with it set to None holds local coordinates only, and the tool has no absolute position to report. Set it before reconstruction; changing it afterward means reprocessing the model. See 9.8 LCC Studio Tools.
Record the EPSG code with any coordinates you pass on. An easting and northing pair with no system named is a guess. The receiving surveyor, GIS analyst, or BIM modeler needs the code to load the values in the right place, and supplying it is the difference between a clean handoff and a rework cycle.
The EPSG code covers the horizontal system only. A projected code identifies the horizontal grid and its units. It does not define a vertical datum, so the height value arrives with no stated reference attached to it. Confirm what the height is referenced to before you quote an elevation to a surveyor or put one on a deliverable.
Display precision is not accuracy. The readout prints coordinates to far more decimal places than the underlying capture supports. Round to the accuracy the job actually delivered before the numbers leave your hands, or the extra digits will be read as a claim.
Converting to another coordinate system
LCC reports coordinates in the system the model was built in. It does not transform between systems. When the deliverable needs latitude and longitude, or a local grid such as a state plane zone, run the raw scan data through LixelStudio, which selects source and target coordinate systems and accepts control point and GNSS input for the transformation. Confirm the client's working system before the handoff rather than after it, because the conversion happens at processing, not in the finished model.
Aids and export
- Auxiliary Axis. Shows X, Y, Z guide lines during measurement so points snap to an axis for clean horizontal or vertical distances. Hold Ctrl to toggle.
- Corner Detection. Auto-detects model edges and corners and shows a marker when one is found, for precise edge and corner picking. Press Tab to toggle. Use it on coordinate picks: a corner is a repeatable target, a spot on a flat wall is not.
- Text Note. Hover a result, click the T icon, and type a note (up to 50 characters). The note shows when the measurement exports to PDF.
- Export. Select measurement entries in the Asset List, right-click, and export to CSV or PDF. Or include them in a Scene Report. Switch metric and imperial units in Settings then General.
Skybox, Flythrough Video, and Screenshots
Skybox
Replaces the scene background with preset templates for different times of day and weather. Click Skybox, preview a preset, and apply. Choose a preset close to the lighting during the scan for the most natural result. Skybox conflicts with environment data; enabling Skybox disables environment data automatically. For interior-only scans where no sky is visible, Skybox has little effect.
Flythrough video
The Flythrough tool records a free camera path and outputs a video, separate from the Flythrough Path under Viewpoints. Click Add Keyframe to record the current camera position, move to the next position, and add another keyframe. Set the end time (default range 0 seconds to 1 minute 55 seconds), then click Render Video and choose parameters. Use Play to preview and drag the playhead to scrub.
Screenshot
Capture the current view at a selectable aspect ratio. The image saves to the Media folder in the Asset List for export or sharing.
3D Layout and Scene Report
3D Layout
3D Layout views and re-edits the floor plan for an indoor scene that had AI Spatial Recognition enabled during reconstruction. On first use, import the data: File, then Import, then the 3D Layout file directory, then select the semantic-result folder under the project files. In Scene Mode, click 3D Layout to enter.
3D Layout has two prerequisites. The scene must have had AI Spatial Recognition enabled during reconstruction, and the active account needs 3D Layout permission. Without both, the tool cannot open.
The canvas supports 2D and 3D switching and a 2D overlay. Plotting tools cover Wall, Door, Window, Text, Polygon, and Rectangle. Recognized components group automatically by type in the Asset List. Export the layout as OBJ (3D model) or JPEG (2D image) from the Asset List right-click menu. Hidden assets are not exported.
Scene Report
Scene Report organizes the project's 3D Layout and viewpoints into a template and generates a viewable, publishable report. Click Scene Report, set a title (required, up to 50 characters) and details (up to 1,000 characters), check the 3D Layout if present, and optionally select viewpoint or measurement data. Click Confirm to create, then export from the Properties Panel as JPEG or PDF. After editing a report on a published project, use Update to sync the latest version to preview mode.
Publishing and Multi-Scene
Publish a model
Publishing sends the model to XGRIDS cloud and returns a Web Viewer link that opens in any browser with no install. Two access-control options:
| Option | Behavior |
|---|---|
| Password-Free Sharing | Anyone with the link can view the model. |
| Encrypted Sharing | Password-protected. Set a custom password or use a system-generated one. |
- From the Menu Bar, click File, then Publish.
- Choose Password-Free or Encrypted, and add an optional model description for context such as address, project name, and scope.
- Click Create to generate the link.
- Click Share to copy the link and password.
Open Publish Management from the project card to make secondary changes: edit the URL suffix, switch between Password-Free and Encrypted, change the password, update the description, list or delist the link, or unpublish without deleting the local file.
An edit reaches the published link only after Update Publish. After any edit to a published project, including color grading, annotations, the spawn point, and cropping, use Update Publish on the project card to sync the latest content to the Web Viewer.
Multi-scene projects
A multi-scene project connects separate scenes into one navigable experience: a multi-building campus, floor-to-floor navigation, or a separate interior and exterior held as two finished models that cannot be combined into one reconstruction. Build the links with Transition Annotations: a Transition Annotation in one scene points to another scene, and the visitor moves between them without loading separate models. To work on a linked scene, switch to it from the Scene dropdown in the Global Settings Area. For the full virtual-tour workflow built on this, see 9.12 Virtual Tour Workflow.
The Portal entry moved. Studio no longer hosts a Portal creation page. Multi-scene linking is now handled in the Scene Editor through Transition Annotations (Annotation, then Settings, then Portal). The legacy Portal entry remains for viewing historical content only; new creation and import there are no longer supported.
Keyboard Shortcuts
First-Person mode
| Shortcut | Function |
|---|---|
| W / A / S / D | Forward / Left / Back / Right |
| Q / E | Down / Up |
| Shift (hold) | Sprint |
| Scroll wheel | Adjust movement speed |
| Ctrl + scroll | Adjust Camera Speed |
| Left-drag | Rotate view |
| Right-drag | Pan view |
Pivot mode
| Shortcut | Function |
|---|---|
| Scroll wheel | Zoom |
| Left-drag | Rotate around the pivot point |
| Right-drag | Pan view |
| Double-click a point | Switch the pivot center |
Avatar mode (preview only)
| Shortcut | Function |
|---|---|
| W / A / S / D | Forward / Left / Back / Right |
| Space | Jump |
| Shift (hold) | Sprint |
| Left-click a target | Auto-walk to location |
| Left-drag | Rotate view |
Measurement
| Shortcut | Function |
|---|---|
| Ctrl (hold) | Toggle the Auxiliary Axis |
| Tab | Toggle Corner Detection |
General
| Shortcut | Function |
|---|---|
| Ctrl + S | Save project |
| Ctrl + Z | Undo |
| Ctrl + Shift + Z | Redo |
| Ctrl + click (Asset List) | Multi-select individually |
| Shift + click (Asset List) | Range-select in sequence |
| Double-click (Asset List) | Locate the asset in the 3D view |
For point-level selection, cropping, and color grading, see 9.10 LCC Model Editor Tools. For processing errors and recovery, see 10.4 Error Messages.
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